Vertex+Reflex Context: Creating a site-specific VR art work at five locations along the south coast of the UK.
Each of these locations has been selected because of its significance in terms of different aspects of globalisation and attendant industries.
Each location is situated a at key geographical corner or vertex and marked out by the grandeur of its sublime landscape.
However, each location also has ingredients of environmental disaster embedded within their perspectives, whether distant container ships on the horizon or the hulking presence of a nuclear power station.
What problem you’re solving and why it matters
What I’m hoping to achieve within a 360° panorama is a location based augmented reality experience, with a ‘blank’ 90° space facing forwards, which segues into a 270° panorama in the peripheral vision and as one turns behind.
My reasons for wanting to use equipment such as VR headsets is to create an environment in which a viewer is immersed in their actual physical location but then that their sensory perception is somewhat confused by shifting their gaze to the left or right.
Parallax layers could give idea of momentum between the ‘real’ horizon in front of you, and the alternative locations to your periphery and behind.
Research has shown that people respond more positively to playful explorations of complex ideas and become more attuned to the common human condition after a ‘peak experience’.
I propose to utilise these technologies for a really worthwhile ecological endeavour that still cleaves to high standards of aesthetics and can effect change.
I have developed several well-received artist films exploring these ideas and terrains and am keen to push this work into a more experimental realm, whereby an audience can be more immersed.
PhD practice research explores aspects of the sublime anthropocene through physical and psychological immersion and engulfment. To my mind, VR and AR are the perfect technologies to implement these ideas.
What have you already done?
Designated and scheduled filming locations
Identified filming and sonic recording requirements and appropriate equipment
Strong and clear aesthetic idea
Dynamic potential outcome
What are you going to accomplish next?
Test this VR/AR experience with a set of participants in the geographical settings
Test VR/AR experience in an enclosed environment and make ancillary documentation of the ‘performance’
Exhibit this work during Glasgow International Biennial 2018 and Plymouth Art Weekender in conjunction with Plymouth Arts Centre